# Wounds A creature's health is represented by their cumulative Wound Score, also referred to as a Wound Pool. Starting at zero, every Wound received will add a number to a creature's total Wound Score. The value of this number is proportional to the severity of Wound dealt. There are five levels of Wound Severity: Minor (1 pt), Moderate (2 pts), Major (5 pts), Critical (10 pts), and Overkill. In addition to increasing a creature's total Wound Score, Minor to Moderate Wounds require rolling on a Wound Table, where every wound received has a chance to inflict a condition. Or, if deemed appropriate by GM and players, the GM may dictate the condition to be dealt based on the Actions taken leading up to the Wound being dealt. The number of Wound Pools a creature has may vary, and each Pool may contain up to 10 points each with the last having 15. Aside from certain attacks, points from Wounds will not spill over from one Pool to another. Major and Critical Wounds cannot be dealt to a target until it has 1 remaining Wound Pool. This is to prevent player characters from being killed off at the beginning of Combat with no counter-play. # The Dying Condition ... # Creature Design Some creatures players will encounter may be intended to die in a single hit, such as very small creatures and minions. Minion-type creatures are intended to go down in a single hit, but serve to whittle down the party's resources. Against a single minion, a successful Attack Roll is assumed to kill it. However, a horde of minions will act as a single unit and will share a collective Wound Pool. Each point accumulated is a minion killed from that unit. Other creatures will have one or more Wound Pools. Creatures intended on being stronger or taking on multiple players at once will have multiple Wound Pools, such as bosses. # Campaign Design When designing a campaign, you have the option of deciding if players will have 1 or 2 Wound Pools. A Gritty campaign (1 Wound Pool), raises the stakes and leaves less room for error. Every choice a player makes has the potential for much greater consequences. A Heroic campaign (2 Wound Pools), however, gives much more flexibility, and means players are less likely to die when taking powerful hits. This is great if you want a more fantastical campaign, where player characters are a bit less likely to die, but the stakes are still present. - **Gritty** - Players can take up to 15 Wound Points. - **Heroic** - Players can take up to 25 Wound Points.