# Turn Order
Turn order during combat will be decided by a creature’s applicable movement speed (i.e., Running, Swimming, Flying, etc.). This results in a predictable fixed turn order. Creatures may have multiple turns per round, based on their movement speed. These turns will occur in set increments, subtracting from a creature’s movement speed.
For example, if a creature's movement speed is 7, and the increment is 5, then that creature will have 2 turns each round. Their initiative order will first be based on their movement speed of 7, then the second as if their speed was 2.