# Combat Actions During combat, creatures have three major categories of Actions: Offensive, Defensive, and General. Creatures will have one of each type of Action per turn. - **Offensive:** Actions such as strikes, meant to cause damage. - **Defensive:** Actions that give bonuses to certain reactive defenses (i.e., Dodge, Block, or Clash) until the start of their next turn. - **General:** Movement, interacting with objects, Communicate, and other similar Actions. # Updated (12/07/2025) During combat, creatures have two major categories of Actions: Offensive and General. Creatures will have one of each type of Action per turn. - **Offensive:** Actions such as strikes, meant to cause damage. Many offensive Actions will give players bonuses and penalties to different defensive reactions (i.e., Block, Dodge, or Clash) until the start of their next turn. - **General:** Movement, interacting with objects, Communicate, and other similar Actions. # Updated (12/13/2025) During combat, creatures have two major categories of Actions: Offensive and General. Creatures will have one of each type of Action per turn. - **Offensive:** Actions such as strikes, meant to cause damage. Every action will give bonuses and penalties to different defensive reactions (i.e., Block, Dodge, or Clash) until the start of their next turn. Some strikes will be effective against certain defenses, like being unable to clash with heavy strike. These actions may be printed out as a deck of cards, potentially. When you choose to use an attack, you become locked in to using the applicable defense until the start of your next turn. Additionally, you can use a different reactive defense by spending Action Points. So, if you’re locked into dodging, but need to clash an attack, you can spend an Action Points to clash instead. - **General:** Movement, interacting with objects, Communicate, and other similar Actions. A second General action can be taken in place of an offensive action.