# Legacy of Lamashtu
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## Welcome
Welcome to **Legacy of Lamashtu**! This upsite contains all the publicly available notes for this project, and we welcome any and all playtesting as things progress. As is the nature of WIP projects, this site (and game), will undergo frequent changes, so how things are today may be very different tomorrow. For the time being, all game content featured on this site will be available for free. Though, the final product, and possibly some additional content, may have a small price attached for things like artwork. That being said, the core game mechanics will remain freely available for reference on this site. ENJOY!!!
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## What Is Legacy of Lamashtu?
**Legacy of Lamashtu** ( or "**Legacy**"), is a narrative-focused fantasy tabletop roleplaying game (TTRPG). Originally designed to be a supplemental rulebook for another TTRPG, **Legacy** was made to address the disparity between magical and non-magical characters within that game. However, following the unpopular proposed changes to that game's open licensing terms, *Martials & Maneuvers*, as it was called, was shelved. Not long after, I decided to revive that project, but this time as a fully fleshed-out TTRPG, now called **Legacy of Lamashtu**.
**Legacy**, as you may come to find, has taken inspiration from a number of other TTRPGs, making note of what is enjoyable and what isn't for players and GMs alike. As such, assuming you have familiarity with other games, you may find some of the underlying mechanics familiar, whereas we've taken our own creative direction from there on. It is our hope that these, along with other design choices, will make **Legacy** approachable to new players; those experienced with or new to TTRPGs.
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## What Is a Tabletop Roleplaying Game?
A tabletop roleplaying game (TTRPG) is a game where players take on the role, and act out the parts, of characters within a fictional story. The characters one might play in **Legacy** very greatly. From a simple merchant traveling to distant lands, to a powerful noble working diligently to ensure the prosperity of his people; a battle-hardened mercenary delving deep into caverns old, or a hapless peasant swept up into a misadventure. No matter the character you play, or mechanics present, roleplaying forms the very heart of every TTRPG, including **Legacy of Lamashtu**.
Stories, or "campaigns" as they are commonly referred as, are ran by one person called the Game Master (or "GM"), though some games may call them Storytellers, Narrators, or other names instead. Some campaigns may last for just one meet up, or a "oneshot," whereas others may last months or even years. The GM is responsible for directing the story, playing monsters and non-playable characters (NPCs), and enforcing rules. Though, there may be times where the GM may hand-wave a given rule for the sake of narrative, or a moment of fun with friends. The rules of the game are written, and other parts include pencil and paper, or rolling dice, but the majority of the game is played verbally. The GM describes what is happening, what the characters (players) see and are aware of, and withholds any extra information that the players either haven't yet discovered or don't need to know. The players then describe what their characters will do or say in response to a given situation and the GM in turn describes the results.
**Legacy**, like many TTRPGs, is a game of roleplaying, but also cooperation, improv, and strategy. There may be many situations where you may have the answer to a problem in-game, or that if you take a specific action you'll achieve a desirable result. But, in the spirit of roleplaying, a rule of thumb is to do as your character would, not how *you* would. Every character has a unique backstory, personality, repertoire of skills and knowledge, and as a result provides a new way to experience the game with every new character you play. Building on this, **Legacy** encourages player characters to interact and work together, and rise to every challenge. A stick alone is weak, but sticks together are strong, and **Legacy** takes this idea to heart.
With all that being said, the number one rule is to have fun! GMs and players are strongly encouraged to work together and make the game fun for everyone. Be open to compromising within reason. Things won't always go your way as a player *or* GM, and that's okay. At the end of the day it's just a game, and the important thing is spending time with others and having fun.
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## Where Do I start?
This site uses a series of links between pages to navigate directly to other referenced pages and content. You may also use the Files & Folders tree on the left side of your window to navigate around this site (and eventually, the [[Table of Contents]] too). But for getting started, navigate to [[Materials Needed]] within the "Getting Started" folder.
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## Credits
**Author and Lead Designer:** Gavin Caudill
**Co Designer:** Nolan Caudill
**Playtesters:** ...
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**Legal Information:** [[Legal Information|Click here]]